Hoi4 optimal combat width
Nettet14. jun. 2016 · If you have 40 width (and 10 divisions) you will only be able to get 2 divisions on the line with 8 in reserve. Without seeing makeup I think in terms of pure combat stats I think 4 divisions at 20 width will give you more combat power than 2 divisions at 40 width. But I am not certain here and guess it depends on the makeup of … Nettet30. sep. 2024 · Many Hearts of Iron 4 players wonder what the best division template to use is. Before the ‘No Step Back’ expansion the matter was relatively simple, in most cases, a division with 40 combat width was the optimal, or ‘meta’ template used by the majority of HOI4 fans.
Hoi4 optimal combat width
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Nettet27. des. 2016 · 2nd) Combat width is probable the most important item when winning a battle. This is set to 80 by default and can increase by 40 for each extra side you attack from. For those that are WW2 history buffs you can forget what worked in WW2 since it is not effective in how HOI4 combat works. In general you want units with width 10 or 20. Nettet29. des. 2024 · There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also …
Nettet28. okt. 2024 · Games Hearts of Iron IV Is 16-26 combat width better than 20-40 combat width? TheEmeraldAgent Oct 25, 2024 Jump to latest Follow Reply [HoI4] Why 40 Width Divisions Are Better Than 20 Width Share Watch on Forums Games Hearts of Iron IV STOP! COOKIE TIME NettetCombat Width There is no single best combat width now, instead there are several effective combat widths to choose from. The best widths are usually considered 10, 15, 18, 27, and 41-45. Some variance exists depending on your starting region, but most players won’t have to worry about this.
NettetCombat Width-Spreadsheet for Reference (+ Overwidth Penalty-Calculator) I created a color coded combat width-spreadsheet to make it easier seeing which divisions work … Nettet3. des. 2024 · - HOI4 No Step Back Combat Width Guide FeedbackIRL 47.3K subscribers Subscribe 3.8K 101K views 1 year ago THE NEW Ideal Combat Width? - HOI4 No Step Back …
Nettet27. feb. 2024 · The maximum combat width is determined by the terrain you’re fighting on. When combat width is exceeded, your units receive a small penalty to soft attack and …
Nettet19. aug. 2024 · The vanilla version of HOI4 also arbitrarily assigned a standard combat width of 80 to prevent infinite unit stacking in provinces. This led players to create ahistorical division templates (most famously, 7 infantry battalions and 2 artillery battalions) in order to game the system. tatort youtube 2022Nettet21. mar. 2024 · Combat width: Maximum amount of battalions that can fight in a province. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. Movement … tatort weimar alle folgenNettet9. mar. 2024 · User Comander-07 on the Hearts of Iron IV subreddit has shared an absolute beast of a template, which has a combat width of 60 and features ten battalions of super-heavy tanks (and 15 infanty... tatort youtube 2018NettetThe ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of … tatort youtube 1970sNettet5. mai 2024 · Base combat width is set to 96 and attacking from another direction adds a further 48. This number offers more divisibility, allowing 16, 24, 32 & 48 etc width … tatort wolfsstunde mediathekNettetThe perfect width for tank divisions in the forest will be 42 and for plains 45. So again, you can make 42 width tank divisions who suffer no penalty at all in forest and still fit into … tatort wikipedia episodenlisteNettet3. nov. 2024 · Until some digging in a recent game, I was unaware that Combat Width penalties applied to all divisions in a battle. I assumed that (a) only the last-division-in-the-fight would be affected by this debuff, and (b) divisions under 20 width wouldn't be impacted as much, since they had they had the problem of "un-used" width, instead of … the call narnia lyrics