WebDec 26, 2024 · In this video I show you how to use DCS Scripting, Lua and some common frameworks to make a BFM trainer that can spawn multiple groups of fighters.0:10 - Abo... WebMar 20, 2024 · First, set the output variable myStageVal. YAML. steps: - bash: echo "##vso [task.setvariable variable=myStageVal;isOutput=true]this is a stage output variable" name: MyOutputVar. Then, in a future stage, map the output variable myStageVal to a stage, job, or task-scoped variable as, for example, myStageAVar.
DCS: World Scripting Engine - Digital Combat Simulator
WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... WebThe scripting engine is a power resource for mission design and creation. It gives mission builders access to lua functions to perform a variety of commands from displaying … fed buy corporate bonds
Singletons - Digital Combat Simulator
WebDec 8, 2015 · Been enjoying DCS a lot in the past, trying to get a grasp of the scripting engine as of recently. Currently I'm just goofing around trying to get stuff to work, tried to … Web6.2) Create your first Mission file. In the root of the MOOSE package, a file named Moose.lua can be found. In order to create or design a mission using the MOOSE framework, you’ll have to include this Moose.lua file into your missions: Create a new mission in the DCS World Mission Editor. In the mission editor, create a new trigger. WebMoose is a framework that allows mission builder to make very dynamic missions that can 'change' depending on conditions within the sim itself. It is an Object Oriented type of framework that allows the mission designer to implement various classes to accomplish various taskings such as Air to Air intercepts, Air to Ground attacks etc. fed buying bonds tightening